Saturday 28 September 2013

Night , Day and Weather

After speaking to James Burton on where a good starting point would be I decided to start with a fully dynamic Skydome in UDK which would include day, night and weather changes. While I create the Skydome I will also work on creating environment pieces, that would allow me to create a forest environment to test the dynamic lighting.

For workflow improvements on trees and other foliage I've been looking at Curves and Nurbs in Autodesk Maya.

So that I don't get carried away by this task I've set myself a deadline to the 1st of November. If I cant get the skydome and the dynamic lighting to work by then I'll reevaluate my project.

Tuesday 24 September 2013

A day of work

So today we were talking about how we can start our Masters and I decided on combining mostly Technical Art and a little Environment Art. I'll be basing my Masters on James Burtons work who has been working at White Paper Games as a Technical Artist. Since White Paper Games is a very small team he focused on optimizing work flows and since the project I am working on also has a small team I am striving to continue his work and adapt it to our game. First of I will look into making high quality plant life like James Burton has but in a very different style. Following that I will try to adapt what I've learned to larger objects like Mountains and Caves. Further more I'm curious if similar work flow improvements can be applied to buildings.

Thanks for reading and have a nice day.

Sunday 22 September 2013

I'm going on an Adventure!!!

Hi everyone my name is Christoph Lehmann and I'm a video game artist. I've just started my MA in Games Design at the University of Central Lancashire and with this blog would like to document my journey.

However before I start I'd like to tell you a little bit more about myself. I recently completed a BA Honours Degree in Games Design and over the course of the Degree I have mostly been focusing on Environment Art however in recent months I've been looking more and more into Technical Art which I've found fascinating.

Now as for where I think this Adventure will lead....well I wish I knew. I would like to bring Environment Art into it since I've always loved working with Game Engines like UDK and I also enjoy Technical Art since it's new and exciting but I would also like to make a game with some friends. So my Masters could be on Environment Art, Technical Art or my experiences as a Lead in a small Indie company maybe it'll be all of it or non of it.

At the end of the day it is the Journey that matters I may not know which path I choose or where I end up but I do know it'll be an Adventure.