Tuesday, 24 September 2013

A day of work

So today we were talking about how we can start our Masters and I decided on combining mostly Technical Art and a little Environment Art. I'll be basing my Masters on James Burtons work who has been working at White Paper Games as a Technical Artist. Since White Paper Games is a very small team he focused on optimizing work flows and since the project I am working on also has a small team I am striving to continue his work and adapt it to our game. First of I will look into making high quality plant life like James Burton has but in a very different style. Following that I will try to adapt what I've learned to larger objects like Mountains and Caves. Further more I'm curious if similar work flow improvements can be applied to buildings.

Thanks for reading and have a nice day.

No comments:

Post a Comment