Thanks for reading and have a nice day.
Tuesday, 24 September 2013
A day of work
So today we were talking about how we can start our Masters and I decided on combining mostly Technical Art and a little Environment Art. I'll be basing my Masters on James Burtons work who has been working at White Paper Games as a Technical Artist. Since White Paper Games is a very small team he focused on optimizing work flows and since the project I am working on also has a small team I am striving to continue his work and adapt it to our game. First of I will look into making high quality plant life like James Burton has but in a very different style. Following that I will try to adapt what I've learned to larger objects like Mountains and Caves. Further more I'm curious if similar work flow improvements can be applied to buildings.
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